{"id":327,"date":"2019-04-30T10:27:07","date_gmt":"2019-04-30T10:27:07","guid":{"rendered":"https:\/\/bookgame.me\/blog\/?p=327"},"modified":"2019-04-30T10:36:25","modified_gmt":"2019-04-30T10:36:25","slug":"nuevos-parametros-para-los-personajes","status":"publish","type":"post","link":"https:\/\/bookgame.me\/blog\/nuevos-parametros-para-los-personajes\/","title":{"rendered":"Nuevos par\u00e1metros para los personajes"},"content":{"rendered":"\n<p>A sugerencia de algunos usuarios del foro de bookgame.me (https:\/\/bookgame.me\/forums\/thread-212.html) he a\u00f1adido una opci\u00f3n que creo que ser\u00e1 muy \u00fatil de cara a crear librojuegos interactivos.<\/p>\n\n\n\n<p>La idea es que se puedan definir unos par\u00e1metros adicionales para cada personaje-lector, a gusto del creador del librojuego. Es decir, imaginaros que os gustar\u00eda que existiera un par\u00e1metro llamado Bondad, y que en funci\u00f3n de las elecciones que realiza el lector, el personaje gane\/pierda de esa bondad. M\u00e1s adelante, durante la lectura, algunas decisiones estar\u00e1n disponibles s\u00f3lo para los que tengan determinada bondad.<\/p>\n\n\n\n<p>Esta funcionalidad es usada mucho en los librojuegos interactivos. Creo que por tanto es una funcionalidad que dar\u00e1 mucho juego.<\/p>\n\n\n\n<p>Para definir estos par\u00e1metros deb\u00e9is ir a la p\u00e1gina de la lista de cap\u00edtulos de vuestro librojuego. Ver\u00e9is que he a\u00f1adido una nueva opci\u00f3n llamada Par\u00e1metros.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-attachment-id=\"328\" data-permalink=\"https:\/\/bookgame.me\/blog\/nuevos-parametros-para-los-personajes\/captura-28\/\" data-orig-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?fit=1164%2C508&amp;ssl=1\" data-orig-size=\"1164,508\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Captura\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?fit=300%2C131&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?fit=1024%2C447&amp;ssl=1\" loading=\"lazy\" width=\"1164\" height=\"508\" src=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?fit=1024%2C447&amp;ssl=1\" alt=\"\" class=\"wp-image-328\" srcset=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?w=1164&amp;ssl=1 1164w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?resize=300%2C131&amp;ssl=1 300w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?resize=768%2C335&amp;ssl=1 768w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-1.png?resize=1024%2C447&amp;ssl=1 1024w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Si puls\u00e1is, ver\u00e9is una lista de vuestros par\u00e1metros donde podr\u00e9is a\u00f1adir, editar y eliminar par\u00e1metros.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-attachment-id=\"329\" data-permalink=\"https:\/\/bookgame.me\/blog\/nuevos-parametros-para-los-personajes\/captura-29\/\" data-orig-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?fit=1153%2C191&amp;ssl=1\" data-orig-size=\"1153,191\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Captura\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?fit=300%2C50&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?fit=1024%2C170&amp;ssl=1\" loading=\"lazy\" width=\"1153\" height=\"191\" src=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?fit=1024%2C170&amp;ssl=1\" alt=\"\" class=\"wp-image-329\" srcset=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?w=1153&amp;ssl=1 1153w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?resize=300%2C50&amp;ssl=1 300w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?resize=768%2C127&amp;ssl=1 768w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-2.png?resize=1024%2C170&amp;ssl=1 1024w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Para cada par\u00e1metro deb\u00e9is indicar el nombre (obligatorio), la descripci\u00f3n, y si es un par\u00e1metro oculto o no. Los par\u00e1metros ocultos no se mostrar\u00e1n en la ficha del personaje. Ni tampoco se sabr\u00e1 si ha aumentado o disminuido durante la lectura.<\/p>\n\n\n\n<p>Una vez definido los par\u00e1metros de los lectores, pod\u00e9is empezar a configurar en que p\u00e1ginas se aumenta o disminuye el valor de esos par\u00e1metros. Deb\u00e9is entrar en la p\u00e1gina de edici\u00f3n del nodo, en M\u00e1s Opciones. Debajo del todo pod\u00e9is ver un desplegable donde podr\u00e9is seleccionar el par\u00e1metro que quer\u00e1is, y asignarle el valor que aumenta o disminuye.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-attachment-id=\"330\" data-permalink=\"https:\/\/bookgame.me\/blog\/nuevos-parametros-para-los-personajes\/captura-30\/\" data-orig-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-3.png?fit=940%2C658&amp;ssl=1\" data-orig-size=\"940,658\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Captura\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-3.png?fit=300%2C210&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-3.png?fit=940%2C658&amp;ssl=1\" loading=\"lazy\" width=\"940\" height=\"658\" src=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-3.png?resize=940%2C658&#038;ssl=1\" alt=\"\" class=\"wp-image-330\" srcset=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-3.png?w=940&amp;ssl=1 940w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-3.png?resize=300%2C210&amp;ssl=1 300w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-3.png?resize=768%2C538&amp;ssl=1 768w\" sizes=\"(max-width: 940px) 100vw, 940px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<p>Una vez asignado el par\u00e1metro y el valor, el personaje, al pasar por esta p\u00e1gina, aumentar\u00e1 el valor de ese par\u00e1metro.<\/p>\n\n\n\n<p>Por \u00faltimo, se puede configurar que ciertas p\u00e1ginas est\u00e9n disponibles s\u00f3lo para determinados rangos de valores de par\u00e1metros. Si vais dentro de las opciones de los enlaces, ver\u00e9is que dispon\u00e9is de una nueva secci\u00f3n llamada Par\u00e1metro necesario. En ella pod\u00e9is asignar el par\u00e1metro necesario, y el rango de valores necesarios para que el enlace est\u00e9 disponible.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-attachment-id=\"331\" data-permalink=\"https:\/\/bookgame.me\/blog\/nuevos-parametros-para-los-personajes\/captura-31\/\" data-orig-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?fit=886%2C371&amp;ssl=1\" data-orig-size=\"886,371\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Captura\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?fit=300%2C126&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?fit=886%2C371&amp;ssl=1\" loading=\"lazy\" width=\"886\" height=\"371\" src=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?resize=886%2C371&#038;ssl=1\" alt=\"\" class=\"wp-image-331\" srcset=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?w=886&amp;ssl=1 886w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?resize=300%2C126&amp;ssl=1 300w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?resize=768%2C322&amp;ssl=1 768w\" sizes=\"(max-width: 886px) 100vw, 886px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<p>En el Ejemplo de Aragorn (<a href=\"https:\/\/bookgame.me\/es\/lectura\/ejemplo-de-aragorn\">https:\/\/bookgame.me\/es\/lectura\/ejemplo-de-aragorn<\/a>), la \u00faltima opci\u00f3n de la primera p\u00e1gina es un ejemplo del funcionamiento de esto. Una imagen del diagrama:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-attachment-id=\"332\" data-permalink=\"https:\/\/bookgame.me\/blog\/nuevos-parametros-para-los-personajes\/captura-32\/\" data-orig-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-5.png?fit=983%2C542&amp;ssl=1\" data-orig-size=\"983,542\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Captura\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-5.png?fit=300%2C165&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-5.png?fit=983%2C542&amp;ssl=1\" loading=\"lazy\" width=\"983\" height=\"542\" src=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-5.png?resize=983%2C542&#038;ssl=1\" alt=\"\" class=\"wp-image-332\" srcset=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-5.png?w=983&amp;ssl=1 983w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-5.png?resize=300%2C165&amp;ssl=1 300w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-5.png?resize=768%2C423&amp;ssl=1 768w\" sizes=\"(max-width: 983px) 100vw, 983px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<p>Los lectores podr\u00e1n ver sus par\u00e1metros en su ficha de personaje:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-attachment-id=\"333\" data-permalink=\"https:\/\/bookgame.me\/blog\/nuevos-parametros-para-los-personajes\/captura-33\/\" data-orig-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-6.png?fit=427%2C875&amp;ssl=1\" data-orig-size=\"427,875\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Captura\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-6.png?fit=146%2C300&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-6.png?fit=427%2C875&amp;ssl=1\" loading=\"lazy\" width=\"427\" height=\"875\" src=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-6.png?resize=427%2C875&#038;ssl=1\" alt=\"\" class=\"wp-image-333\" srcset=\"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-6.png?w=427&amp;ssl=1 427w, https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-6.png?resize=146%2C300&amp;ssl=1 146w\" sizes=\"(max-width: 427px) 100vw, 427px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<p>Ya para terminar. Estos par\u00e1metros que pod\u00e9is configurar, no tienen nada que ver con las caracter\u00edsticas de los personajes. Es decir, no son parte de las caracter\u00edsticas de los personajes. Por tanto, el lector no las puede incrementar al subir de nivel.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A sugerencia de algunos usuarios del foro de bookgame.me (https:\/\/bookgame.me\/forums\/thread-212.html) he a\u00f1adido una opci\u00f3n que creo que ser\u00e1 muy \u00fatil de cara a crear librojuegos interactivos. La idea es que se puedan definir unos par\u00e1metros adicionales para cada personaje-lector, a gusto del creador del librojuego. Es decir, imaginaros que os gustar\u00eda que existiera un par\u00e1metro [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":331,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2],"tags":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/04\/Captura-4.png?fit=886%2C371&ssl=1","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p9L3hO-5h","jetpack-related-posts":[{"id":29,"url":"https:\/\/bookgame.me\/blog\/como-escribir-diferenciando-si-el-personaje-es-masculino-o-femenino\/","url_meta":{"origin":327,"position":0},"title":"C\u00f3mo escribir diferenciando si el personaje es masculino o femenino","date":"10 abril, 2018","format":false,"excerpt":"Una de las gracias que tienen los librojuegos interactivos con jugabilidad de rol, es que da mucha libertad de acci\u00f3n al lector para configurar su personaje y para tomar sus propias decisiones durante la narraci\u00f3n. Esto acarrea mucha m\u00e1s complejidad para el escritor de librojuegos, ya que tiene que tener\u2026","rel":"","context":"En \u00abTutoriales\u00bb","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2018\/03\/45476958-low-poly-man-and-woman-symbol.jpg?fit=1200%2C878&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":634,"url":"https:\/\/bookgame.me\/blog\/mejoras-varias\/","url_meta":{"origin":327,"position":1},"title":"Mejoras varias","date":"14 julio, 2019","format":false,"excerpt":"P\u00e1gina con monstruos que vuelven a aparecer En las p\u00e1ginas en las que tienes que luchar contra un monstruo, una vez lo eliminas, si el personaje vuelve a entrar en esa p\u00e1gina, ver\u00e1 que el monstruo est\u00e1 muerto. Es decir, no puede volver a luchar contra \u00e9l. He a\u00f1adido una\u2026","rel":"","context":"En \u00abTutoriales\u00bb","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2019\/07\/Captura.png?fit=1200%2C641&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":187,"url":"https:\/\/bookgame.me\/blog\/de-twine-a-librojuego-de-rol-como-convertir-librojuegos-interactivos-a-uno-rpg\/","url_meta":{"origin":327,"position":2},"title":"De Twine a librojuego de rol: como convertir libros interactivos a RPG","date":"11 noviembre, 2018","format":false,"excerpt":"Hay muchos escritores de literatura interactiva que llevan a\u00f1os usando Twine para sus creaciones. A petici\u00f3n de algunos de los escritores, he creado una funcionalidad para poder importar librojuegos que teng\u00e1is hechos con esa plataforma. A continuaci\u00f3n os explico como hacerlo. Exportar vuestro proyecto de Twine al formato JSON El\u2026","rel":"","context":"En \u00abTutoriales\u00bb","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2018\/11\/Captura.png?fit=760%2C861&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":92,"url":"https:\/\/bookgame.me\/blog\/herramientas-para-enganchar-a-los-lectores-de-tus-librojuegos-de-rol-notificaciones-push-en-las-apps\/","url_meta":{"origin":327,"position":3},"title":"Herramientas para enganchar a los lectores de tus librojuegos de rol: Notificaciones push en las apps","date":"27 abril, 2018","format":false,"excerpt":"Una funcionalidad que puede ser muy \u00fatil para los redactores de librojuegos es la posibilidad de ponerse en contacto con las personas que han le\u00eddo su librojuego. Un librojuego de rol puede ser una aventura din\u00e1mica, que vaya a\u00f1adi\u00e9ndose cap\u00edtulos, aventuras, etc. Y donde el personaje para adquiriendo m\u00e1s habilidades,\u2026","rel":"","context":"En \u00abTutoriales\u00bb","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2018\/04\/notificacion.png?fit=368%2C411&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":108,"url":"https:\/\/bookgame.me\/blog\/el-futuro-de-bookgame-precio-monetizacion-promocion-etc\/","url_meta":{"origin":327,"position":4},"title":"El futuro de bookgame: precio, monetizaci\u00f3n, promoci\u00f3n, etc.","date":"4 mayo, 2018","format":false,"excerpt":"Un usuario de Twitter\u00a0me acaba de preguntar sobre varias cuestiones con respecto a la aplicaci\u00f3n web bookgame. En concreto me pregunta: Me parece que vale la pena crear una entrada donde explique todo lo que tengo en la cabeza hacer en los pr\u00f3ximos meses y que ser\u00eda bueno compartirlo con\u2026","rel":"","context":"En \u00abNoticias\u00bb","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/bookgame.me\/blog\/wp-content\/uploads\/2018\/05\/timemoney.jpg?fit=691%2C395&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":141,"url":"https:\/\/bookgame.me\/blog\/tiradas-de-dados-durante-la-lectura\/","url_meta":{"origin":327,"position":5},"title":"Tiradas de dados durante la lectura","date":"16 agosto, 2018","format":false,"excerpt":"Nueva funcionalidad que seguro que ayuda mucho a los escritores de librojuegos, y que introduce m\u00e1s azar en lo que ocurra en la lectura de un librojuego: las tiradas de dados para saber que pasa. 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