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Cómo hacer una css para tu librojuego.
Chapter 0: h4 El maldito CSS
h4 Explicando
p Ya sé que este libro es feo no, lo siguiente, pero me sirve para que se vea más claro lo que tenemos aquí. Volvamos con el código:
div {background-color:beige;} body {background-color:gray;} h4 {color:red; font-family: Impact, Charcoal, sans-serif; font-weight: bold;} p {color:blue; font-family: "Times New Roman", Times, serif;} a {color:green; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
Esto marcado es dónde empieza y dónde acaba el código de estilo que es lo que queremos cambiar en el libro. Tiene que ser siempre así, de manera que no se toca.
If you lose life points, check if you have food in your luggage, you can recover life points by eating. During attacks you can not eat.
Potions are very pretious. You can take them during attacks without losing turns.
If you are a magician, retain some mana in case you need to perform a life recovery spell.
The writer of the game might have forecasted that you are going to make a detour in your path, so that you get more powerful objects or experience, which will help you confront your enemies later. Check that you know all the routes. Some of them may be important.
Some readers despise Charisma, Perception or Intelligence, and focus on Strength, Agility or Constitution. They think that all battles are worth fighting, and that is not always the case. Sometimes you get more experience by avoiding a fight, rather than facing you enemies.
Suma cosas del nodo: 999999 - [[999999]] - -2
Do you want to learn how to write your game book?
Saturday, April 11, at 5:00 p.m. (Spanish time), I will teach a free live webinar about how to write an RPG using the bookgame.me tool. It will be broadcast live through Zoom. Sign UpMore information