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LAS 14 PRUEBAS GERANIAS
Chapter 1: Gera, tenemos un problema...
¡Han desaparecido las notas finales!
Preliminares
El profesor revolvía, sin éxito, la montaña de papeles que se encontraban sobre la mesa del aula. ¡No estaban!
—¡Pero si las puse aquí mismo! —se quejaba amargamente—. No entiendo qué puede haber pasado.
Era un gran problema, pues sin ellas, no había promoción de curso. No quedaba tiempo para volver a hacerlas, internet no funcionaba -como casi siempre- en Gera.
Sin notas, el inspector Tuiquismiquis no podría inscribir a los geranios en un nuevo curso, se quedarían repitiendo...
If you lose life points, check if you have food in your luggage, you can recover life points by eating. During attacks you can not eat.
Potions are very pretious. You can take them during attacks without losing turns.
If you are a magician, retain some mana in case you need to perform a life recovery spell.
The writer of the game might have forecasted that you are going to make a detour in your path, so that you get more powerful objects or experience, which will help you confront your enemies later. Check that you know all the routes. Some of them may be important.
Some readers despise Charisma, Perception or Intelligence, and focus on Strength, Agility or Constitution. They think that all battles are worth fighting, and that is not always the case. Sometimes you get more experience by avoiding a fight, rather than facing you enemies.
Suma cosas del nodo: 999999 - [[999999]] - 0
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Saturday, April 11, at 5:00 p.m. (Spanish time), I will teach a free live webinar about how to write an RPG using the bookgame.me tool. It will be broadcast live through Zoom. Sign UpMore information