Bookgame.me has two different types of books to create: Tales and Adventures. The Tales have a style scheme "Choose your own adventure", while the Adventures combine the style of "Choose your own adventure" along with RPG (Role Playing Game). RPG games, basically, you have a character with characteristics, abilities, weapons, objects, etc. that evolves depending on the decisions you make during the game.
To create a story first of all you must register on the platform. You will see that on the top right you can start the registration.
Once registered you will redirect to your user area where you will see the list of books you have read, and the list of books that you have created.
If you click on New Story, you will start to create a story. You must write a title, a summary of the book, select the language, the category of the book, and the image of the cover. These parameters can be modified in the future, so do not worry too much about it.
The story you are about to write should be divided into chapters. In each chapter there are several pages. There are also the links that link the different pages together. Each of the links is one of the decision options that the reader takes. Each chapter has a Start page (or entry) and other Final (or exit) pages. In addition, you can have pages of Death, which is when the reader has chosen the wrong path that ends in disaster.
Once you have created the story you will see that you can edit it. There you can register chapters. Once you have created a chapter (with its title and summary), you will see that you can edit the content of the chapters.
When you start editing on the first time, you should see something like the following image:
You have the Story editing screen in front of you. You see that you have a node in front of you. The nodes are pages. If you click once on the text, you will see that you can edit the title of the page. This title will indicate you in each moment in which part of the story you are. If you click twice on the node you will see that a modal window appears where you can edit this page of the story. You can edit text with different fonts, colors, or upload images. In addition, below you have a selectable that allows you to indicate if this page is a page of Death, if from them you can go to other Chapters, or if it is the happy ending of the book.
Also there are links, if you click on one of the nodes, you will see that a + sign appears at the top right of the node. This allows you to create a link from this node to a new node. You can modify the link text by clicking on it. This will allow you to change the text of the link that redirect to another page of the story.
Then I leave some pictures of the three chapters of the story "Caperucita Roja".
The adventures are basically the same as the Stories but with additional options to make the book a role play book.
When the reader starts reading your book, you will have the option of creating a new character. The character has the following characteristics:
Force: This attribute measures muscle strength and is the value taken into account during the character's attack turn. The greater the force, the more damage it will cause if the attack reaches the target.
Agility: This attribute measures the reflections and their value affects the defense turn.
Resistance: This attribute represents health and resistance. The number of life points of the character depends on this attribute.
Intelligence: This attribute indicates the character's ability to learn and perform magic.
Perception: This attribute allows you to detect hidden objects and perceive important details that might otherwise go unnoticed.
Charisma: Charisma is, among other things, the capacity of persuasion of the character. The larger it is, the better the buying and selling conditions that merchants will offer.
Based on the skills you can obtain the ability of attack and defense of your character. In combat there are 4 parameters that determine your offensive and defensive ability. They are:
Attack: This parameter will be added to the result of the attack dice (10). It is calculated by dividing the force by 2, and adding the additional points by having for example a weapon, or a magical object.
Defense: This parameter will be added to the result of the defense dice (10). It is calculated by dividing the agility by 2, and adding the additional points by having for example a shield, or a magical object.
Minimal and maximum damage: This attribute represents the damage you inflict on the opponent if you have succeeded hitting the opponent. The damage done less the absorption of the opponent, will give the number of points of life that you take away.
Absorption: m.Este atributo indica la capacidad de absorver golpes que tiene tu personaje. Se calcula sumando la absorción de armaduras, cascos, capas, etc. que tengas.
Life: If you run out of life points, you die. The maximum number of life points you can get is the result of multiplying your Resistance by 5. And adding the bonuses you have for having a talisman, or another object.
Man: The mana points is the ability of your character to perform magic. The total mana that a user has available is the number of Intelligence points multiplied by 5.
There are other parameters that define the character. They are the objects and events.
The objects are all weapons, potions, armors, etc. that the character has, and that make him more powerful.
When you read a book, by clicking the inventory button you can see the objects you have. Some objects allow to be selected, such as weapons, armors, shields. When selected, the bonuses of that object will be applied to your character. You can only have one object of that type selected at the same time. For example, you can not wear two armors, or two shields. The selected objects will see that they have a blue shading.
There are other objects with bonuses that are selected immediately. They are not classified as one-handed weapons, two-handed weapons, defensive objects, bows, ... but simply as objects. They can be amulets, rings, pendants. Some of them have magical properties that increase your defense or attack. You can carry as many as you want at the same time.
The events are all those events that occur during the story and that can open (or close) access to pages of the story. For example, if X meets Y for the first time, on a subsequent page, a new plot could be opened.
As the reader reads, the character is killing enemies, deciphering puzzles, etc. That makes him/her gain experience. Gaining experience, the character will improve their attack and defense capabilities, or their perception, intelligence and charisma. The reader decides how he wants his character to evolve, and depending on that, he can do more or less things.
Finally, the character has money to buy other objects, etc. Money is earning beating enemies, founding treasures, etc.
To create a new adventure, when creating a story choose that your book is going to be an Adventure - Role Playing Game Book. This will make you have new options. On the adventure edition page, you will see three buttons: Events, Monsters, and Objects.
The events have title, and a description.
Objects have many parameters to configure:
Monsters are the enemies that you will have to kill.
During the reading, the character may encounter enemies to eliminate. Then a fight begins. The character can face a single enemy or several at the same time. In general, the first one to attack is usually the character. But it can happen (the writer of the adventure has the option to change it) that the monsters have the initiative, and are therefore the first to attack. This will happen when the character is ambushed, falls into a trap, etc.
The character and the monsters have their properties of attack, defense, absorption, and points of life.
In each attack turn, the attacker and the defender will roll a dice. The value showed will be added the value of attack and defense respectively. In case the attack value exceeds the defense value, the attacker will perform a damage in random life points between the minimum and maximum possible value that he can perform. The value resulted will be subtracted from the absorption value of the defender.
There are some modifiers that can be applied to both the character and the monsters. These modifiers can be decided by the writer of the adventure, or they can be the result of spells performed by the character or the monster.
They are the following:
Once you know that you can create monsters, events, spells, and objects, you can start to edit the adventure.
You will see that by double clicking on the nodes or links you will see new options.
If you click on the node you will see that you have several new options:
Objects: if you want the character to win some object on this page.
Events: if you want an event to happen on this page.
Monsters: here you indicate the monsters that the character will fight against.
More options: here you have many more options:
Coins you earn: if on this page the character earns coins
Arrows you win: if on this page the character get arrows
Experience you get: the number of experience points that the character will get.
Initiative enemies: In case you have selected monsters to fight for this page, if you click here, they will start attacking. It is very interesting to use this function depending on whether it is the enemies that surprise the character, or whether the character is the first one to attack.
Lost turns attack monsters: your character may be hiding and attack enemies by surprise. In that case, the enemies will have penalization turns.
Lost turns character attack: the same thing but the one that has a penalty is the character
Lost points of life: in the case that your character has fallen into a trap, directly loses points of life.
Points of life earned: maybe your character sleeps in an inn, and you want him to recover life points.
If you click on the link, you will see that you have several additional options:
Required object: you can not access the next page if you do not have a specific object.
Evento necesario: lo mismo pero con eventos.
Required money: maybe the character has to pay someone to get into a place. It should have a certain number of coins.
Other options that you can see:
Press if you want to show the reader this option even if you can not (instead of a link, it will be a non-clickable text): that is, if you want your reader to know that he / she has NOT been able to go to a certain page (for example, because I had money, or a level of perception, etc.), you can click on this option. So the reader will see that there was an option, but that he could not go for some reason.
Minimum required intelligence: the character needs this level of intelligence to access the next page
Minimum perception required: the same as in Intelligence
Minimum necessary charisma: the same as in Intelligence