Some tips before publishing a gamebook

Publicado el 30/05/2020

List of things to review before publishing a gamebook:

Do not leave nodes (pages) without connection to other nodes

In other words, every page you write must lead to another page, another chapter, or it must be a death or end page.

If you are in the middle of writing the gamebook but want to publish it to get feedback from people (very interesting thing), I recommend that the pages that you have not finished making them to be final destination pages. In this way, people can enter a comment evaluating your application. I have seen enough published games that have a lot of quality and that you have not put that page. Too bad, as you lose the chance that readers will comment on your gamebook publicly.

Set character options (only RPG)

In the case of RPGs, the reader may (or may not) configure their character. Make sure you want them to be able to set up their own character. Maybe reading your gamebook only makes sense if the character is a boy or a girl. Or only if he is a warrior. You can configure this in the options of the gamebook (Character Options section).

Do you want to receive feedback from your gamebook?

Configure the options in the Publication Management section. There you can configure if you want the readers to be able to send you private messages, and the reward in coins (only RPG) that you want to give them by answering them (if you want to give them any reward).

Introduce music in each chapter

It helps a lot to get into reading. You can set different music for battles than narration. The music of the battles you configure in the options of the gamebook. The music of the narration is configured in the options of each chapter. You can find many free sounds on different internet web pages like: https://www.elongsound.com, http://www.sshhtt.com, etc. You have a list in the next post: https://agenciaseomarketingonline.es/blog/bancos-de-sonido-gratis-y-musica-sin-copyright/

Do you want to hide options? (only RPG)

By default, they are all enabled. But in some cases, you may not want the option of maps, or inventory, or coins, etc. Or maybe, instead of coins you want to put the word euros. Give it a review that makes up for it. These options are within the options of the gamebook in the Other Options section.

Read the gamebook a few times

You can read the gamebook without having to have it published. I just added the direct link to reading in the gamebook list in the user’s private area.

Review the summary

Surely, when you started writing the gamebook you did not know why you would go. It is not a bad idea to recheck the gamebook description and chapter summary. Since you wrote them when you created the gamebook, you may not even remember it.

     

Programming the new role-playing book reading panel

Publicado el 8/05/2020

I’ve been programming a new reading panel for a few months.

This panel will use a different technology than the current one. It will not depend so much on the server since the panel will be contained within the app of each user.

Although it will continue to depend on the server of bookgame.me to play, only the server will be checked for these tasks: start a new chapter, save the character status, see announcements and get rewards, payments within the gamebooks, image download and some more things.

This avoids having to consult the server every time you turn the page, or battle against an enemy.

Therefore, some advantages are:

  1. It will be more agile, the page-turning will be instantaneous, the same as the battles.
  2. Less data consumption, since it will only connect to the internet on some more limited occasions.
  3. In situations with limited internet access, the gamebook is going to be able to read without internet access (as long as the chapters have been downloaded before).

Also, I have hired a designer to make new themes for the app. Right now he is doing the Medieval theme. I give you some screenshots.